1) Light the second floor of the base
2) Make the map more efficient. IE remove or nodraw surfaces that are never seen by the player.
3) Learn XSI from the free Noesis tutorials so I can start making the weapons.
4) Don't faint when I read how hard it is to add weapons.
Friday, 12 August 2011
Thursday, 11 August 2011
Textures addendum
Does anyone know what the ceiling of X-Com bases look like?
Also, there are no toilets anywhere in the base. :0
Also, there are no toilets anywhere in the base. :0
Textures and Stuff
Comming up with textures for this has posed several important problems.
1) I have no idea how to make them.
2) There isn't that much to actually go on. Honestly, take a look at this. (Taken from a screenshot from the UFOPedia)
That's at 6 times the actual size. It's not much to go on and I don't know how well it will translate into a FPS made with a modern engine.
3) I have no artistic skill what so ever. My brother got all of that. I got the ability to hold my breath for three minutes, I think he won.
These are my solutions.
1) Thank god for the Valve Developer Wiki, it make take a while to understand it but I think I've learned the basics of texturing well enough to get the textures into the game.
2) I'll just have to use what I have as a base for the textures and try to make the best of them.
3) Meh. Nothing I can do unless I can fine someone to do the textures for me anyway.
It's actually not as bad as I feared. It's a little cartoony but I think it might just work. Next I'm going to try on getting the doors to work.
1) I have no idea how to make them.
2) There isn't that much to actually go on. Honestly, take a look at this. (Taken from a screenshot from the UFOPedia)
That's at 6 times the actual size. It's not much to go on and I don't know how well it will translate into a FPS made with a modern engine.
3) I have no artistic skill what so ever. My brother got all of that. I got the ability to hold my breath for three minutes, I think he won.
These are my solutions.
1) Thank god for the Valve Developer Wiki, it make take a while to understand it but I think I've learned the basics of texturing well enough to get the textures into the game.
2) I'll just have to use what I have as a base for the textures and try to make the best of them.
3) Meh. Nothing I can do unless I can fine someone to do the textures for me anyway.
It's actually not as bad as I feared. It's a little cartoony but I think it might just work. Next I'm going to try on getting the doors to work.
Introduction.
I am not a designer or a modder. I have no level design skills, no texture design skills, I've never animated or modeled anything in my life and yet despite this I think I can make a better 'x-com' style game than 2K Games current 'reboot'.
This will be a record of that attempt, and it's probable hideous failure.
This will be a record of that attempt, and it's probable hideous failure.
Subscribe to:
Posts (Atom)

